Rick Taft
About the Image(s)
This ruined wall is part of the Old New-Gate prison in Connecticut. It is the site of the first chartered copper mine (1707) in early America. Colonial mining ended in the mid-1700s and the site was sold to the state of CT, which used it to house prisoners in very tough conditions. Part of the prison was below-ground in the mine, while part was above-ground in various brick buildings. This wall is part of one of the old walls, now overgrown with vegetation. The site is now a state park, and I have come here off and on for years.
Intent: I like to photograph ruins and also old brick walls, so this place is a “two-fer” for me. It was a rainy morning off and on, so finding good light was a bit of luck. I wanted to capture the texture and richness of the walls and a sense for how old they are (this wall was part of a cell block that dates to 1824). I also wanted to capture the desolate look of the door and window openings (one window still has bars), but at the same time I wanted to convey how nature is overrunning it.
Edit: Done in Capture One 16, but not a lot was required. I did tweak white balance to warm it up a little, pulled back highlights and shadows, also slightly dropped saturation. I used the levels tool to slightly darken mid-tones, used a little dehaze, and a slight boost to structure and clarity to bring out some texture in both the leaves and the bricks.
Tech details: Camera: Sony A7RiiiA Lens: Sony 24-105mm F4 G zoom. Focal length: 55 mm. ISO: 200; f/5, 1/100 sec. Shot in manual mode, handheld.
This round’s discussion is now closed!
9 comments posted
Thanks for the comment. Now that you mention it, when I blow it up a little I do notice a slight blur in the stones which I had not noticed before. I'll have to look at the other shots I took at the same time to see if there is a sharper one. With hindsight, a faster shutter speed would have helped. As for Capture One, it is a great RAW editor, so a bit more like Light Room. I am playing with ways to hand off shots to Photoshop for certain kinds of edits (it's easy to do seamless round trips from C1 to PS and back to my C1 catalog)...still have a lot to learn about that. But the two programs do different things well.   Posted: 01/28/2025 16:50:55
Thanks for the kind words and for your edit. As I mentioned in replying to Carol, while the tight crop you did serves to highlight the stones, what it eliminates is the sense in which nature is overtaking and absorbing this ruin from all sides. When you physically visit this place, especially in this kind of of light, there is an almost creepy sense in which the ruined walls emerge out of the foliage and I did want to get some sense of that in my shot. Finding the right crop for this story is certainly a variable to play with, though. Thanks again.   Posted: 01/28/2025 17:03:55
Thanks for your comment. As for the crop issue, which Carol and Alec also mentioned, I think my description may have told only part of what I was after. I certainly wanted to emphasize the stone color/texture, but I was also struck by the way the vegetation was overtaking the building and reclaiming it. So I will play with the crop a bit to get a better balance between the two. As for pixelating when you tried to crop further, my guess that is because all you have to work with is the low-res jpeg that was displayed. Tighter crops are no problem at all with the original RAW file.   Posted: 01/28/2025 17:11:18